AnimaMimic: Imitating 3D Animation from Video Priors
Abstract
Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable motion imagination in 2D, generating dynamic and visually coherent motion from text or image prompts. However, their results lack explicit 3D structure and cannot be directly used for animation or simulation. We present AnimaMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AnimaMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines
Pipeline
From an input 3D mesh, we first render a canonical view and use a video diffusion model to generate a monocular motion sequence. We construct a skeleton with skinning weights using a feed-forward rigging model and generate animation by optimizing joint motions through differentiable rendering, tracking, and depth cues. Finally, we refine mesh deformation via differentiable simulation to obtain physically grounded and temporally consistent results. Right circles indicate novel views.
Qualitative Comparison
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Animation from Novel Views
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